The Magic of Las Vegas

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

View
Las Vegas Tonight Interview with Simon the Magnificent!
What Zombies?

"And today on Las Vegas Tonight, we have a stage magician, Simon the Magnificent."

"Simon the Magnificent!" Simon corrected, striking a dramatic pose.

"What?"

"Simon the Magnificent!" Simon repeated, hitting the same pose, and smiling.  "There's an exclamation point.  It's part of my contract.  You need to say it with oomph."

She laughs.  "My apologies.  Tonight, we have Simon the Magnificent!" She hit the pose, too. "Better?"

"Much, thank you."

"So, Simon the Magnificent!" The pose. "How did you come into this line of work?"

"Just Simon is fine," Simon invited, "The whole thing gets exhausting after a while.  Truthfully, I started out trying to break into the folk music scene.  I play a really mean banjo.  That didn't work out so well, though, and I found almost by accident that I had something of a talent for stage magic."

"How did that happen?"

"When I did manage a banjo gig – hey, don't laugh, those were big deals for me – I liked to do little tricks between songs, just showmanship flourishes, really, like an unexpected puff of smoke, or making my set list vanish and doing a little skit trying to find it, then making it appear somewhere in the audience, that kind of thing, and sometimes I'd get called back to the venue and the people running it would ask for more tricks because they'd gotten a lot of good reviews about those and at some point I realized that was more than half my act, so I looked into the possibility of dropping the music altogether, and actually started getting more and bigger gigs for just the magic."

"Have you ever put the banjo into your magic act?"

Simon laughed and shook his head, "I make one disappear in the Tuesday Matinee, but no, I haven't played it on stage at all since landing my show at the Golden Goose."

"How did you learn to do magic?"

"I'm going to credit my Auntie Gina for this one. She wasn't in show business at all – I got that from my Dad, he's the best banjo player in California – but she used to get us kids to stop crying by pulling coins out of our ears.  She also used to threaten to turn us into frogs when we were bad, and none of us were entirely certain that that she couldn't, so we never risked it.  But thanks to her, I always had a strong respect for magic, so that's what led me to try to pick it up myself." Which was all mostly true, but he did not expect most viewers of the show to pick up that she was a White Council wizard who had taken him in as her apprentice, even those few who had actually heard of the White Council, or even those who knew of Regina Pierce (she only ever went by Regina so most people probably wouldn't even associate a 'Gina' with the same woman).  Those few who had met her personally and knew Simon had been her apprentice were probably writing condolence letters to his mom and dad.  But Simon was her favorite.  He could get away with calling her Auntie Gina on public television.  Mostly because he was certain she didn't watch it.

"Can you turn bad kids into frogs?"

"I haven't figured that trick out yet, but I'll put it in the show just as soon as I do."  This was a lie on all counts, but witty banter was more important than accuracy.  Or rather, he hadn't figured out the precise thaumaturgical requirements, but he was pretty sure Regina owned a book that would tell him, if he ever wanted to do that, which he couldn't foresee doing because it was against the Laws of Magic and he really didn't want to get beheaded.

"I look forward to it.  Speaking of your show, you were up for an award this week, weren't you?"

"Yes, Las Vegas puts on an award ceremony for local talents who live here in the city.  My act was one of the ones nominated for Best Magic Act."

"Did you win?"

"There was a fire emergency and the auditorium was evacuated before we got to that category.  It's been rescheduled to this Saturday."  Fire emergency, zombie attack, close enough.  "We'll find out then."

"Best of luck then," she offered.

"Thanks.  As long as we don't get sprinklered on again in our fancy duds, I'll count it as a win."

She laughed.  "Anything else you want to say before our commercial break?"

Simon turned directly toward the camera and put out the obvious advertisement. "Golden Goose Hotel and Casino.  I have a show every night except Mondays and Thursdays at 9pm.  Tuesdays and Saturdays, I also have matinee performances at 1pm."  If he didn't plug the show, his boss Tony would have his head, and Simon's aversion to beheadings hadn't changed in the last few minutes.

View
Council Report: Zombies sighted
Necromancer at large

To: Las Vegas Warden
From: Simon Tellerman
Subject: Zombies sighted, necromancer escaped

I was at a local awards ceremony tonight when one of the entertainers marched out some real zombies onto the stage. The caster lost control. The majority of the non-practitioners were evacuated with a fire alarm and I have already started using ‘fire emergency’ to explain what happened. Four other stuck around and witnessed everything – an illusionist named Calixus, the proprietor of that On a Roll curio shop, a mob guy, and a tiger trainer stuck around. The first two are definitely practitioners, though only Goodwin was previously known to the Council. There was, unfortunately, one mortal casualty, but the good news is that he was not also turned into a zombie. Everyone else escaped, including the necromancer, but between me and the mob guy, we put down all of the zombies. Calixus assisted with the evacuation and occupied some of the zombies with fake people to chase. The tiger trainer and the shop proprietor did not do much, but they did remain calm in the face of zombies and did not make our job harder. I have spoken to the witnesses briefly to coordinate our cover story, and have set up a meeting for tomorrow at Accorded Neutral Grounds to better explain what they saw. You may attend if you like. 9 AM.

More urgently, as I mentioned, the necromancer got away while we were still containing the zombies, so you may need to look into that. He was [pretend there is a physical description here as I don’t recall what he looked like but Simon ought to]. I believe Goodwin took the sorcerer’s drums, so that should be helpful in tracking him down.

View
Council Report: Magic and the Mob

To: Las Vegas Warden
From: Simon Tellerman
Subject: Magic and the Mob Report

I recently took on a job doing some investigations into some magical events bothering the Russian Mob that a friend of mine asked me to help him look into.  Most of it is not worth Council intervention.

1) A supply shop has been siphoning energy from crowds viewing animal actors. [Shop details provided here, but I didn't write it down.] Nothing against the Laws of Magic, however.

2) A college kid has been accidently infusing drinks with luck spells.  I've sent him off for training with Xavier Kristoffsen.  He is strongly advised not to return to Las Vegas as the mob doesn't like him.

3) A pair of ghosts have been haunting a new wing in the Lucky Chance casino.  Professional exorcists have been hired.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.